This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Increase your maximum Health by 100.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 50%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received by 24% while Stasis Field is active.
Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the recoil of your Pistol by 24%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Your inactive weapon generates 2 Ammo every 2s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 12.
Increase your maximum Health by 150.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 200.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Heal for 50 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 100 after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 150.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Generate 1 ammo for every -600 explosive damage done.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 150.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Generate 1 ammo for every -600 explosive damage done.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 100%.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Increase your maximum Health by 100.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 50%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 20% while firing your SMGs.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Heal for 80 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Increase your Movement Speed by 10% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Heal for 250 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Increase your maximum Health by 100.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 50%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Increase your Movement Speed while in Sniper Mode by 25%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 150.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Generate 1 ammo for every -600 explosive damage done.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20%.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Decrease the recoil of Mag Dump by 40%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 35%.
Increase your Movement Speed by 30% for 2s after using Blink.
Increase the distance traveled by Blink by 12%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 150.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Generate 1 ammo for every -600 explosive damage done.
Hits with Grenade Launcher increase Reload Speed by 5% for 1.5s, stacking up to 3 times. Additional hits refresh the duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 3s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.