This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Regenerate 4 Ammo every 1s while using Hustle.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Increase Deflector Shield's Health by 500.
Heal for 60 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 50.
Heal for 135 every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Increase your Reload Speed by 32%.
Increase the Movement Speed of Illusions by 24% during Shatter.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase your Movement Speed by 7% while Out of Combat.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 50.
Heal for 135 every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 100 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 50.
Heal for 135 every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 50.
Heal for 135 every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 75%
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 50.
Heal for 135 every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 50.
Heal for 135 every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 50.
Heal for 135 every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.