This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after hitting an enemy with Setback.
Heal for an additional 300 when using Second Chance.
Increase your maximum Health by 300.
Reduce the Cooldown of Second Chance by 2s.
Increase your Healing received by 18% while Stasis Field is active.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.