This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Heal for 22 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 20% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 50% while using Weightless.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduces the Cooldown of Weightless by 0.6s.
Increase the duration of Weightless by 1.2000000000000002s.
Gain 15% Movement Speed.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after using Blink.
Generate 1 Ammo after activating Soar.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 24%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after using Blink.
Generate 1 Ammo after activating Soar.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 24%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 9.
Increase your maximum Health by 450.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal.
Increase your maximum Health by 450.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 9.
Increase your maximum Health by 450.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Generate 1 Ammo after using Grace.
Increase your maximum Health by 250.
Generate 1 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Reduce your weapon recoil by 40% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Increase Deflector Shield's Health by 250.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 0.6s.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Health by 150.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 3% for 3s after activating Advance.
Increase your maximum Health by 600.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce the Cooldown of Emitter by 1s.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Movement Speed by 32% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after using Blink.
Generate 1 Ammo after activating Soar.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 24%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase your Movement Speed during Soar by 21%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 30% for 2s after using Blink.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after using Blink.
Generate 1 Ammo after activating Soar.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Increase the distance traveled by Blink by 24%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 15% Lifesteal while using Iron Sights.
Increase your Movement Speed by 40% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Reduce the Cooldown of Poison Bolts by 0.8s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 15 units.
Generate 1 Ammo after using Grace.
Increase your maximum Health by 250.
Generate 1 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 9.
Increase your maximum Health by 450.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 5% while at or below 50% Health.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Gain a 450-Health Shield for 3s after you use Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 600 to enemies hit by Charge.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 25%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Reduce the Cooldown of Poison Bolts by 1.6s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.