This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 160.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce your active Cooldowns by 5s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 160.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 160.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each shot hit while using In Pursuit.
You gain 15% Lifesteal against your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 160.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 160.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 160.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Ammo by 2.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Health by 160.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce your damage taken by 20% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.