This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Increase your Movement Speed by 30% for 3s after Rapid Shot ends.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 2.4s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Increase your Movement Speed by 30% for 3s after Rapid Shot ends.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 2.4s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 120 for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 8%.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 20% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Increase your Reload Speed by 10%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Heal for 200 every 1s while using Void Grip.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Increase the deploy range of Healing Totem by 15%.
Heal for 400 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 24%.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 2.4s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 2.4s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 2.4s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 3s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 20% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 3s.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your Reload Speed by 12% while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Heal for 150 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Heal for 150 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Every Soul Charge you detonate generates 2 Ammo.
Increase the Healing done by Rend Soul by 24%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 62.5% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your Healing received by 15% while firing your SMGs.
Generate 40% Energy after falling to or below 50% Health.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase your maximum Ammo by 15.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Increase the Movement Speed boost of Agility by 16%.
Generate 40% Energy after falling to or below 50% Health.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal while at or below 40% Health.
Increase the duration of Rune of Travel by 2s.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce your damage taken by 10% while at or below 40% Health.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.