This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Blitz Upper.
Increase the duration of Overcharge by 0.4s.
Increase the duration of Rune of Travel by 3s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase your maximum Health by 200
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Blitz Upper.
Increase the duration of Overcharge by 0.4s.
Increase the duration of Rune of Travel by 3s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase your maximum Health by 200
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 20%.
Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your Reload Speed by 10%.
Increase your maximum Health by 200.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.