This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 20%.
Increase the radius of Blossom by 16%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Heal for 200 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 after hitting an enemy with Dredge Anchor.
Heal for 500 for each enemy hit with Shell Spin.
Heal for 275 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 400.
Increase the duration of Shell Shield by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.