This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Generate 25% Energy after earning a Killing Blow with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Generate 25% Energy after earning a Killing Blow with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase your maximum Health by 300.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Dimensional Link by 3.75s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 20%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 20%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 32%.
Reduce the cast time of Shadow Travel by 20%.
Every Soul Charge you detonate generates 3 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 5% for 4s, up to a maximum of 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Dimensional Link by 2.5s.
Heal for 52% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 400 after using Counter.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Generate 2 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 400 after using Counter.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Generate 2 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 20%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Reload Speed by 40%.
Heal for 500 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Reload Speed by 40%.
Heal for 500 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the area of effect of all your explosions by 8%.
Reduce the Cooldown of Cluster Grenade by 0.2s for each enemy hit by the initial and secondary explosions.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Reduce the damage you take by 8% while at or below 40% Health.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 4s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 15%.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Heal for 51 every 0.25s during Body and Soul.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.