This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Nade Launcher by 1.5s.
Activating Fire Bomb heals you for 500 over 2s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 2s.
Heal for 280 after activating Blitz Upper.
Gain 20% Lifesteal while Overcharge is active.
Increase your Movement Speed by 8% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 2s.
Heal for 280 after activating Blitz Upper.
Gain 20% Lifesteal while Overcharge is active.
Increase your Movement Speed by 8% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Nade Launcher by 1.5s.
Activating Fire Bomb heals you for 500 over 2s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Increase your jump height by 12% while using Stellar Wind.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 50 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Reduce the Cooldown of Commander's Grab by 0.6s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 50.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Nade Launcher by 1.5s.
Activating Fire Bomb heals you for 500 over 2s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 20%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 50 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Reduce the Cooldown of Commander's Grab by 0.6s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase the recharge rate of your Bulwark by 6%.
Increase your maximum Health by 450.
Increase your Healing received by 18% while your Bulwark is active.
Heal for 75 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Heal for 150 after activating Impasse.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 2 Ammo every 2s.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the recoil of your Pistol by 18%.
Reduce the maximum inaccuracy of your Pistol by 24%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 200 after using Presence.
Increase travel speed during Grace by 30%.
Generate 3 Ammo after using Grace.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Heal 120 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase your maximum Health by 300.
Increase the duration of Emitter by 5s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 25% while at or below 50% Health.
Heal for an additional 300 when using Second Chance.
Heal for 240 every 1s for 3s after activating Stasis Field.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Heal for 150 after activating Impasse.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 300 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.