This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 24%.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Reduce the Cooldown of Kinetic Burst by 3s.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 24%.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Reduce the Cooldown of Kinetic Burst by 3s.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 5% of the damage Absorbed by Power Siphon.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 180 for each enemy hit by Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 24%.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 0.8s.
Reduce the Cooldown of Kinetic Burst by 3s.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Increase your Movement Speed by 3%.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.1s.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 32%.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase your maximum Health by 50.
Increase the duration of Body and Soul by 0.1s.
Heal for 150 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 25%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase your Air Control for 2s after using Explosive Personality by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase your Air Control for 2s after using Explosive Personality by 20%.