This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1s.
Increase your maximum Health by 150.
Heal for 200 every 1s while Magic Barrier is active.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Heal for 100 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
FrostFire Glide travels 15% faster.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1s.
Increase your maximum Health by 150.
Heal for 200 every 1s while Magic Barrier is active.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 18%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1s.
Increase your maximum Health by 150.
Heal for 200 every 1s while Magic Barrier is active.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Magic Marks by 1.6s.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 200 every 1s while Magic Barrier is active.
Reduce the Cooldown of Scamper by 1.6s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Heal for 100 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
FrostFire Glide travels 15% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1s.
Increase your maximum Health by 150.
Heal for 200 every 1s while Magic Barrier is active.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1s.
Increase your maximum Health by 150.
Heal for 200 every 1s while Magic Barrier is active.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 1.2s.
Increase your maximum Health by 50.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 200.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 32%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 2.4s.
Increase your maximum Health by 300.
Reduce the Cooldown of Siege Shield by 4s.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Health by 150.
Increase your maximum Moonlight capacity by 16%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Ultimate charge after getting an Elimination.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Increase your maximum Health by 300.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 10%.
Increase your maximum Health by 150.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.4s.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Heal for 200 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Heal for 150 every 1s while Magic Barrier is active.
Increase your Movement Speed by 16% for 2s after using Scamper.
Reduce your damage taken by 32% while using Scamper.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 1s.
Increase your maximum Health by 150.
Heal for 200 every 1s while Magic Barrier is active.
Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.
Increase your Movement Speed by 15% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for the target of your Protection.
Increase the Movement Speed of your Protection target by 40% for 2s.
Heal the target of your Protection for 225.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 60 every 1s while Weightless is active.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)