This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 3 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 50 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 3 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 50 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 3 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 50 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Increase the radius of Pyre Strike by 50%.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Decrease the rate of Wrath decay by 30%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 100% while using Iron Sights.
Regenerate 10 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce your weapon recoil by 100% while using Iron Sights.
Regenerate 10 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 3 Ammo for each enemy hit by Broadside.
Gain a 750-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 50 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the Knockback applied to enemies by Disengage by 8%.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 375.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 600 when using Second Chance.
Generate 2 Ammo after using Second Chance.
Increase your maximum Health by 150.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Heal for 400 every 1s for 3s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Heal for 130 after using Grumpy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.