This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Increase the Mana generation of Frost Bomb by 45%.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
FrostFire Glide travels 25% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase the Healing you do by 20% while at or below 70% Health.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 24% while Projection is out.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 24% while Projection is out.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 24% while Projection is out.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 24% while Projection is out.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 24% while Projection is out.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 24% while Projection is out.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Reduce your damage taken by 24% while Projection is out.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Reduce the Cooldown of Kinetic Burst by 0.6s.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase your maximum Health by 600.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your maximum Health by 200.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 400.
Increase your Reload Speed by 28%.
Increase the travel distance of Shell Spin by 40%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.