This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Reduce the Cooldown of Ghost Walk by 0.6s.
Heal for 100 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reduce the Cooldown of Barricade by 1.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Increase your Movement Speed by 7% while Out of Combat.
Heal for 125 over 2s while in Smoke Screen.
Increase the duration of Hidden by 4s.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reduce the Cooldown of Barricade by 1.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reduce the Cooldown of Barricade by 1.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Heal for 55 every 1s while Shell Shield is active.
Increase your Movement Speed by 8% for 4s after getting an Elimination.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the Health of Shell Shield by 600.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Receive 25% increased Healing while at or below 50% Health.
Reduce the damage required to generate a Calamity Blast charge by 100.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 150.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 14% while Out of Combat.
Heal for 375 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Reduce the Cooldown of Ghost Walk by 0.6s.
Heal for 100 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Increase your maximum Ammo by 3.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 200 after exiting a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase your Movement Speed by 7% while Out of Combat.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Shatter by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Increase your Movement Speed by 28% for 3s after using Withdraw.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 18% for 5s.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received from others by 25% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Increase your Healing received by 12% while Stasis Field is active.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Heal for 24% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 150 after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.
Increase your Movement Speed by 28% for 3s after using Withdraw.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Heal for 70 for each enemy hit by your Salvo rockets.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.