This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 100.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -200 explosive damage done.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1.2s.
Increase your maximum Health by 200.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -200 explosive damage done.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your Movement Speed by 10% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 2.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Increase the duration of your Magic Marks by 1.6s.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Increase the travel distance of Combat Slide by 40%.
Increase your maximum Health by 50.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 1.7999999999999998s.
Increase your maximum Health by 300.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 800.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -200 explosive damage done.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your Movement Speed by 10% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 2.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2.5s.
Increase your maximum Health by 100.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your Movement Speed by 10% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Ammo by 2.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Gain 2% of Max Health when hitting a marked enemy.
Increase vertical movement of Death Wings by 10%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 3% for 3s after activating Advance.
Heal 240 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 12% for 2s after using Missile Launcher.
Increase your Movement Speed while firing by 10%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase your air control while using Stellar Wind by 14%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -200 explosive damage done.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -200 explosive damage done.
Reduce the Cooldown of Cluster Grenade by 0.30000000000000004s for each enemy hit by the initial and secondary explosions.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 15%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the distance traveled by Juggernaut by 8%.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.