This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 50 every 1s while drifting.
Reduce all active Cooldowns by 20% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Emitter by 2s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal 180 health for each player hit by Missile Launcher.
Heal for 320 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Heal for 300 after using Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 12% while using Hustle.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 25% for 4s after getting an Elimination or Killing Blow.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 50 every 1s while drifting.
Reduce all active Cooldowns by 20% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 50 every 1s while drifting.
Reduce all active Cooldowns by 20% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Generate 2 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Heal for 50 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Heal for 150 for each enemy hit with Wings of Wrath.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 10% of the damage Absorbed by Power Siphon.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Heal for 120 after activating Nether Step.
Heal for 50 every 1s while drifting.
Reduce all active Cooldowns by 40% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Heal for 120 after activating Nether Step.
Heal for 50 every 1s while drifting.
Reduce all active Cooldowns by 40% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Inferno Cannon by 30%.
Increase your maximum Health by 150.
Heal for 250 every 1s while using FrostFire Glide.
Increase the duration of FrostFire Glide by 2s.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Increase the Knockback applied to enemies by Disengage by 24%.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Heal for 120 after activating Nether Step.
Heal for 50 every 1s while drifting.
Reduce all active Cooldowns by 40% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Blitz Upper.
Gain 20% Lifesteal while at or below 40% Health.
Heal for 200 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce the Cooldown of Blitz Upper by 1.5s for each enemy hit while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.