This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your jump height by 48% while using Stellar Wind.
Heal for 40 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Generate 4% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 75% Health.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 2.4s.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Heal for 20 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 32% for 3s after activating Dead Zone.
Generate 1 Ammo after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Recharge.
Reduce the Cooldown of Nullify by 4s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Heal for 750 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Health of Dead Ringer by 150hp.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Increase your Ultimate charge rate by 15%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your maximum Health by 50.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 210 after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 32% for 3s after activating Dead Zone.
Generate 1 Ammo after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Swapping to your Pistol grants 10% Lifesteal for 3s.
Increase the maximum Ammo count of both your weapons by 2.
Generate 45 Energy after getting an Elimination.
Increase the area that Flare will Reveal enemies by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 1s every 1s.
Swapping to your Pistol grants 10% Lifesteal for 3s.
Increase the maximum Ammo count of both your weapons by 2.
Generate 45 Energy after getting an Elimination.
Increase the area that Flare will Reveal enemies by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your maximum Health by 50.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Heal for 750 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 50%.
Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 1.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Heal for 20 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your maximum Health by 150.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Heal for 750 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your maximum Health by 50.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your maximum Health by 50.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your maximum Health by 50.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while standing in Dead Zone.
Increase your maximum Health by 50.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 40%.
Increase the size of your Fire Spit by 24%.
Consume 60% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.