This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Using an ability above Ire threshold Heals you for 225.
Heal for 150 after activating Conviction.
Increase your maximum Health by 750.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.