This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Generate 50 Ammo after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Gain a 400-Health Shield for 3s after activating Ignition.
Gain a 600-Health Shield for 3s after activating Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Generate 50 Ammo after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Gain a 400-Health Shield for 3s after activating Ignition.
Gain a 600-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the duration of Curse stacks by 1.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Increase Luna's deploy range by 60%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Increase Luna's deploy range by 60%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Increase Luna's deploy range by 60%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Increase Luna's deploy range by 60%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Increase Luna's deploy range by 60%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Increase Luna's deploy range by 60%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Increase Luna's deploy range by 60%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Increase Luna's deploy range by 60%.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.