This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Heal for 120 for each enemy hit with Nade Launcher.
Generate 6 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Ammo by 8.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 80%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Deflector Shield is active.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Reduce your weapon recoil by 60% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Bring up Precision Sights 45% faster.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Increase your maximum Ammo by 3.
Heal for 125 after hitting an enemy with Disengage.
Increase the Knockback applied to enemies by Disengage by 8%.
Activating Dodge Roll heals you for 375.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.