This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 40%.
Increase your maximum Health by 100.
Increase Deflector Shield's Health by 250.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Increase the area that Flare will Reveal enemies by 20%.
Hits with Talon Rifle generate 3% Ultimate charge.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the recoil of your Pistol by 18%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase the Health of Siege Shield by 750.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase the Health of Siege Shield by 750.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 140 after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Movement Speed of allies affected by Mending Spirits by 10%.
Gain a 150-health Shield for 3s after Slither ends.
Increase the travel distance of Slither by 30%.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Increase your Movement Speed by 8%.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 30% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 140 after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 140 after using Pounce.
Reduce your damage taken by 15% while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase the Health of Siege Shield by 750.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase the Health of Siege Shield by 750.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 12%.
Heal for 225 every 1s while standing in Dead Zone.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 16% when Out of Combat.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.