This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 300.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Using an ability above Ire threshold Heals you for 75.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for the target of your Protection.
Generate 225 Shield after using Protection.
Increase the Movement Speed of your Protection target by 30% for 2s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal the target of your Protection for 375.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 300.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Using an ability above Ire threshold Heals you for 75.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Generate 5 Ammo after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 10%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal while at or below 40% Health.
Increase the Knockback of Blitz Upper by 15%
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Gain 15% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 100.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.