This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 7%.
Increase your maximum Health by 300.
Reduce the Cooldown of Emitter by 5s.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 225 every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 100.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 225 every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 100.
Hitting enemies with Bladed Chakrams Heals you for 75.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 450.
Generate 2 Ammo after activating Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the trigger distance of Realm Breaker's bonus damage by 25 units.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Royal Presence's reactivation now only hits the first enemy in its path, and instead Roots them for 2.25s. Increase the Range of the reactivation by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 4 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% while Rune of Travel is active.
Increase your maximum Ammo by 4.
Gain 15% Lifesteal while Overcharge is active.
Gain 20% Lifesteal while at or below 40% Health.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.