This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Shadow Step.
Regenerate 12 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 80 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1000 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your maximum Health by 150.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Gain a 600-Health Shield for 3s after you use Charge.
Apply a Knockback of 600 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Gain 24% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Increase your Reload Speed by 7%.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 300.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Calamity Blast.
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 400.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Gain 12% Lifesteal.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Increase Deflector Shield's Health by 500.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the Healing done by Rend Soul by 24%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Shadow Step.
Regenerate 12 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 80 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 150 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Shadow Step.
Regenerate 12 Ammo every 1s while Agility is active.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 80 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the Healing done by Rend Soul by 24%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 200 for each enemy hit with Shatterfall.
Heal for 20% of the damage Absorbed by Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 300 after using Counter.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase your Reload Speed by 30%.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Gain 12% Lifesteal.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Increase Deflector Shield's Health by 500.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the Healing done by Rend Soul by 24%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 150 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Heal for 50 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 for each shot hit while using In Pursuit.
Decrease your damage taken by 30% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 200 for each enemy hit with Shatterfall.
Heal for 20% of the damage Absorbed by Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Gain 18% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 200 for each enemy hit with Shatterfall.
Heal for 20% of the damage Absorbed by Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Calamity Blast.
Gain 12% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 400.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Each Calamity Blast deals an additional 100 damage.