This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase your maximum Ammo by 3.
Increase the Health of Siege Shield by 500.
Increase your maximum Health by 600.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.6s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Increase the jump strength of Crouching Tigron by 24%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Increase the distance traveled by Juggernaut by 24%.
Increase your Reload Speed by 21%.
Increase the potency of Juggernaut's Knockup by 7%.
Heal for 750 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 0.7s.
Reduce the Cooldown of Shadow Travel by 1.6s.
Increase your maximum Ammo by 6.
Increase your Ultimate charge rate by 35%.
Increase the Healing done by Rend Soul by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.