This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Generate 20% Energy after falling to or below 50% Health.
Gain 14% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Heal for 34 every 0.25s during Body and Soul.
Heal for 100 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 20%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Heal for 34 every 0.25s during Body and Soul.
Heal for 100 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 20%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.