This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 25 every 1s while Bulwark is active.
Reduce the Cooldown of Commander's Grab by 2.4s.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce the Cooldown of Void Grip by 1.2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Heal for 45 after hitting an enemy with Love.
Heal for 45 after hitting an enemy with War.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Heal for 125 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 5 units.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain 25% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 30%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Ammo by 2.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Using an ability above Ire threshold Heals you for 300.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Heal for 125 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 4%.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase your Movement Speed by 5% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Heal for 125 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 4%.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the duration of Hunter's Mark by 0.6s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Heal for 125 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.