This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Each Soul Fragment gathered Heals you for 75.
Gain a 400-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Heal for 150 for each champion hit by Juggernaut.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Heal for 150 for each champion hit by Juggernaut.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Ignition by 0.6s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.