This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Movement Speed by 24% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 10%.
Heal for 300 for each enemy hit with Wings of Wrath.
Increase the radius of Pyre Strike by 40%.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase your Movement Speed by 4%.
Bring up Precision Sights 30% faster.
Reduce your weapon recoil by 40% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your maximum Health by 300.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Movement Speed by 24% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your maximum Health by 300.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Movement Speed by 24% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Movement Speed by 24% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the duration of Emitter by 2s.
Reduce the Cooldown of Emitter by 2s.
Heal 180 health for each player hit by Missile Launcher.
Increase your Movement Speed while firing by 15%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Increase the Healing you do by 10% while at or below 70% Health.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase your Movement Speed by 4%.
Bring up Precision Sights 30% faster.
Reduce your weapon recoil by 40% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Increase the Healing you do by 10% while at or below 70% Health.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Movement Speed by 24% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 20%.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 2.4s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase your Movement Speed by 4%.
Bring up Precision Sights 30% faster.
Reduce your weapon recoil by 40% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.