This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase your Movement Speed by 32% for 5s after earning a Killing Blow or Elimination.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Generate 50 Ammo after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase your Movement Speed by 32% for 5s after earning a Killing Blow or Elimination.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase your Movement Speed by 32% for 5s after earning a Killing Blow or Elimination.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Generate 50 Ammo after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Gain 30% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase your Movement Speed by 30% for 3s after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Gain 30% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase your Movement Speed by 30% for 3s after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Gain 30% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase your Movement Speed by 30% for 3s after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 10% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase your Movement Speed by 32% for 5s after earning a Killing Blow or Elimination.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while using Shield.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase your maximum Ammo by 75.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 10% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 10% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Generate 50 Ammo after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase your Movement Speed by 32% for 5s after earning a Killing Blow or Elimination.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 10% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 10% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 10% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Generate 50 Ammo after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal while at or below 40% Health.
Increase the Knockback of Blitz Upper by 15%
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Reduce your damage taken by 25% while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 75.
Reduce the Cooldown of Fireball by 0.9s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 10% for 3s after using Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.