This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 2.5s.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 5 Ammo after activating Shadow Step.
Heal for 200 after activating Shadow Step.
Gain 10.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 75 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Heal for 200 for each enemy hit with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Ammo by 4.
Generate 12 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 200.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Increase the duration of Astral Mark by 2s.
Increase your maximum Ammo by 10%.
Gain 20% Lifesteal.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 500 over 2s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 2.5s.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Ammo by 4.
Generate 12 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 200.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Ammo by 4.
Generate 12 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 200.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 5 Ammo after activating Shadow Step.
Heal for 200 after activating Shadow Step.
Gain 10.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 75 for each Sticky Bomb you Detonate.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Heal for 200 for each enemy hit with Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while at or below 40% Health.
Heal for 210 after activating Blitz Upper.
Gain 5% Lifesteal while Overcharge is active.
Gain 50% Lifesteal while at or below 40% Health.
Increase the Knockback of Blitz Upper by 15%
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 2.5s.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 10%.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 5 Ammo after activating Shadow Step.
Heal for 200 after activating Shadow Step.
Gain 10.5% Lifesteal while in Dragon Stance.