This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase the Knockback of Blitz Upper by 30%
Increase your Movement Speed by 20% for 3s after hitting an enemy with Blitz Upper.
Increase your maximum Ammo by 20.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase the Movement Speed boost of Agility by 8%.
Increase your maximum Health by 250.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Increase your maximum Health by 200.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase the Movement Speed boost of Agility by 8%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase the Movement Speed boost of Agility by 8%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Ammo by 16.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Ammo by 16.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase the Movement Speed boost of Agility by 8%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 60 every 1s while Weightless is active.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase the Movement Speed boost of Agility by 8%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Ammo by 16.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase the Movement Speed boost of Agility by 8%.
Increase your maximum Health by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Ammo by 16.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Ammo by 16.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 200.
Heal for 240 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Ammo by 16.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.