This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 25%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase your fire rate by 16% for 3s when passing through Abyssal Fortress.
Increase the Abyssal Rift's pulse area of effect by 24%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Generate 45 Ammo after using Advance.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Increase the travel distance of Advance by 21%.
Increase your Movement Speed while firing by 15%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 25%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase your fire rate by 16% for 3s when passing through Abyssal Fortress.
Increase the Abyssal Rift's pulse area of effect by 24%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Sanctuary by 3s.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 300.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 30%.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 25%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase your fire rate by 16% for 3s when passing through Abyssal Fortress.
Increase the Abyssal Rift's pulse area of effect by 24%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Generate 4 Ammo after activating Combat Trance.
Increase your maximum Ammo by 2.
Increase the jump strength of Crouching Tigron by 40%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your Reload Speed by 30%.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.2s.
Increase your Healing received from other players by 24% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.2s.
Increase your Healing received from other players by 24% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Generate 4 Ammo after activating Combat Trance.
Increase your maximum Ammo by 2.
Increase the jump strength of Crouching Tigron by 40%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Generate 4 Ammo after activating Combat Trance.
Increase your maximum Ammo by 2.
Increase the jump strength of Crouching Tigron by 40%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Heal for 120 for each use of Explosive Personality.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your Movement Speed while using Ghost Walk by 30%.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Increase the duration of Healing Totem by 0.6000000000000001s.
Heal for 60 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Generate 4 Ammo after activating Combat Trance.
Increase your maximum Ammo by 2.
Increase the jump strength of Crouching Tigron by 40%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 18% while at or below 50% Health.
Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Heal for 240 after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.2s.
Increase your Healing received from other players by 24% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.