This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase your maximum Health by 100.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Movement Speed by 24% while Shadow Travel is active.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Movement Speed by 24% while Shadow Travel is active.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 100.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase your maximum Health by 100.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase your maximum Health by 100.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 150.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 1.25s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase your maximum Health by 100.
Heal for 50 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.