This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 40%.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.