This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Heal for 40 every 1s while Deflector Shield is active.
Increase Deflector Shield's Health by 250.
Gain 20% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Hitting enemies with Bladed Chakrams Heals you for 75.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.