This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 80%.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 4 Ammo every 2s.
Heal for 200 after entering Stealth at or below 65% Health.
Increase your Reload Speed by 40% while Stealth is active.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 4s.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 0.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 12 Ammo after activating Battle Shout.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 4.8s.
Increase your maximum Ammo by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 4.8s.
Increase your maximum Ammo by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 400 after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Reduce the Cooldown of Reversal by 1.2s.
Hitting a player with Revolver Heals you for 30.
Heal for 150 every 1s while drifting.
Heal for 120 after hitting at least one enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 12 Ammo after activating Battle Shout.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Heal for an additional 320 after activating Battle Shout.
Increase your Healing received by 18% while your Bulwark is active.
Heal for 100 every 1s while Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Reduce the Cooldown of Reversal by 1.2s.
Hitting a player with Revolver Heals you for 30.
Heal for 150 every 1s while drifting.
Heal for 120 after hitting at least one enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Reduce the Cooldown of Reversal by 1.2s.
Hitting a player with Revolver Heals you for 30.
Heal for 150 every 1s while drifting.
Heal for 120 after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your air control by 40% until you land after launching yourself with Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Void Grip by 4.8s.
Increase your maximum Ammo by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Void Grip by 4.8s.
Increase your maximum Ammo by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 28%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Void Grip by 6s.
Increase your maximum Ammo by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 14%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Void Grip by 6s.
Increase your maximum Ammo by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Gain 5% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Void Grip by 6s.
Increase your maximum Ammo by 30%.
Heal for 200 every 1s for 10s after applying Astral Mark.
Gain 5% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 30%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Increase the radius of Frag Grenade's explosion by 40%.