This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Increase your Movement Speed by 7% for 3s after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting yourself with Broadside now applies a Knockback of 150.
Increase your Movement Speed by 30% for 2s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Health by 100.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Increase your base jump height by 30%.
Reset the Cooldown of Ambush after falling to or below 20% Health.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase your Movement Speed by 30% while Dimensional Link is active.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase your maximum Health by 200.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.