This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 200 health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 4% for 3s after activating Tendril.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Gain 24% Power Siphon charge for each enemy hit by Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 40%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 12% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 200 health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 4% for 3s after activating Tendril.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 12% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 12% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 12% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's Health by 900.
Increase your maximum Moonlight capacity by 24%.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 200 health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 4% for 3s after activating Tendril.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 12% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase Deflector Shield's Health by 375.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Increase Luna's Health by 900.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Ammo by 3.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your maximum Health by 200.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 180 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 12% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 200 health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 200 health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase the Healing received from Dark Siphon by 200 health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Gain 12% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
Increase Deflector Shield's Health by 375.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reduce the cooldown of Luna's initial deploy by 6s.
Increase Luna's Health by 1125.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.