This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Increase the range at which Sensor Drone Reveals targets by 20%.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Gain 16% Lifesteal against enemies Revealed by Sensor Drone.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Increase the range at which Sensor Drone Reveals targets by 20%.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Gain 16% Lifesteal against enemies Revealed by Sensor Drone.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the Healing done by Rend Soul by 32%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Reduce the cast time of Shadow Travel by 20%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 24%.
Increase your maximum Health by 300.
Heal for an additional 80 after activating Battle Shout.
Heal for 100 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 800.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 2s.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Heal for 300 over the duration of Scamper.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Reduce your damage taken by 16% while using Scamper.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 3s.
Increase your Movement Speed by 30% for 3s after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 200 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 8.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Increase the range at which Sensor Drone Reveals targets by 20%.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Gain 16% Lifesteal against enemies Revealed by Sensor Drone.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 450.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Increase your maximum Ammo by 6.
Increase your Ultimate charge rate by 14%.
Every Soul Charge you detonate generates 3 Ammo.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 3s.
Increase your Movement Speed by 30% for 3s after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 200 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 8.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.
Reduce the Cooldown of Emitter by 3s.
Increase your maximum Health by 600.
Heal for 160 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 4s.
Reduce the Cooldown of Emitter by 3s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Heal for 200 every 1s while Emitter is active.