This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 100 after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Heal for 225 after using Seedling.
Increase the Projectile Speed of Seedling by 18%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 10 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 16%.
Reduce the cast time of Shadow Travel by 20%.
Increase your Ultimate charge rate by 14%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the travel distance of Grace by 10 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 15%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 250.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 120 health for each player hit by Missile Launcher.
Heal for 250 every 1s while Emitter is active.
Reduce your damage taken by 3% for 3s after activating Advance.
Reduce the Cooldown of Emitter by 5s.
Reduce the Cooldown of Missile Launcher by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 16%.
Reduce the cast time of Shadow Travel by 20%.
Increase your Ultimate charge rate by 14%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Bring up Precision Sights 30% faster.
Increase Deflector Shield's Health by 375.
Reduce your weapon recoil by 80% while using Precision Sights.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 16%.
Reduce the cast time of Shadow Travel by 20%.
Increase your Ultimate charge rate by 14%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.