This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 16% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 18%.
Increase your maximum Health by 300.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Activating Transporter generates 4 Ammo.
Activating Oppressor Mine generates 15 Ammo.
Increase the number of targets affected by Oppressor Mines by 2.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Every Soul Charge you detonate generates 2 Ammo.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 625-Health Shield for 3s after activating Impasse.
Increase your maximum Ammo by 1.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 150.
Heal for 450 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1000.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Reload Speed by 24% while Earthen Guard is active.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 450 after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.