This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 225.
Increase the distance traveled by Conviction by 6%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 225.
Increase the distance traveled by Conviction by 6%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 225.
Increase the distance traveled by Conviction by 6%.
Heal for 25 for every percentage point of Ire consumed by abilities.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 40%.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 2s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Generate 1 Ammo after activating Whirl.
Increase the travel distance of Whirl by 8%.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.