This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 50 every 1s while drifting.
Hitting a player with Revolver Heals you for 30.
Heal for 200 after activating Nether Step.
Reduce the Cooldown of Reversal by 2.4s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Heal for 520 after using Grumpy Bomb.
Increase your maximum Ammo by 3.
Heal for 45 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 15%.
Increase your maximum Ammo by 50%.
Heal for 500 over the duration of Ghost Walk.
Increase your Movement Speed while using Ghost Walk by 30%.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Gain a 400-Health Shield for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase your Movement Speed by 24% while Recovery is active.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Increase your Healing received by 25% while at or below 50% Health.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Gain a 400-Health Shield for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 30% for 3s after using Shell Spin.
Heal for 110 every 1s while Shell Shield is active.
Heal for 750 for each enemy hit with Shell Spin.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Heal for 100 after using Counter.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your maximum Ammo by 5.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Heal for 100 after using Counter.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your maximum Ammo by 5.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Heal for 100 after using Counter.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your maximum Ammo by 5.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 30% for 3s after using Shell Spin.
Heal for 110 every 1s while Shell Shield is active.
Heal for 750 for each enemy hit with Shell Spin.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Heal for 100 after using Counter.
Increase your Movement Speed by 33% while Billow is active.
Increase your Movement Speed by 5% for 2s after using Whirl.
Increase your maximum Ammo by 5.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Shadow Travel.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your maximum Ammo by 6.
Every Soul Orb stack you detonate increases your Movement Speed by 5% for 4s, up to a maximum of 15%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 50 every 1s while drifting.
Hitting a player with Revolver Heals you for 30.
Heal for 200 after activating Nether Step.
Reduce the Cooldown of Reversal by 2.4s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 30%.
Increase the distance traveled by Explosive Dodge by 15%.
Generate 15 Ammo after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 90%.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Increase the range of Ambush by 20%.
Generate 7% Ultimate charge after activating Dash once every -24s.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Increase the Movement Speed of Illusions by 32% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 20% while Dimensional Link is active.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 300.
Increase the Movement Speed of Illusions by 32% during Shatter.
Heal for 52% of the damage dealt by Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 20% while Dimensional Link is active.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Reduce damage taken by 12% while using Hustle.
Reduce the cook time of Frag Grenade by 10%.
Reduce your weapon recoil by 60% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed by 24% for 2s after using Vine.
Gain a 300 Shield for 3s after using Vine.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Heal for 150 after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)