This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 2s.
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 5s.
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 16% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the maximum inaccuracy of your Pistol by 32%.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 6 Ammo every 2s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 600 to enemies hit by Charge.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 600 to enemies hit by Charge.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 600 to enemies hit by Charge.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the maximum inaccuracy of your Pistol by 32%.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 6 Ammo every 2s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 600 to enemies hit by Charge.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 10%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 350 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce damage taken by 12% while using Hustle.
Regenerate 2 Ammo every 1s while using Hustle.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Heal for 300 per second while using Hustle.