This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 50.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 8%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 80.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 2.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the vertical movement from each use of Explosive Personality by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Linking to a new target reduces all your Cooldowns by 0.4s.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 50.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 50.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 50.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.