This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Increase your Movement Speed while firing by 25%.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 3% for 3s after activating Advance.
Heal for 320 after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Modify your Blunderbuss to fire a single slug that deals 600 damage.