This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Increase your maximum Ammo by 40%.
Increase your Ammo regeneration speed by 48%.
Increase the duration of Healing Totem by 0.2s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Gain 20% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the maximum inaccuracy of your Pistol by 24%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Hits with Talon Rifle generate 5% Ultimate charge.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your Healing received from others by 10% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Generate 50 Ammo after activating Ignition.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 1.2s.
Increase your Ultimate charge rate by 60%.