This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase your maximum Ammo by 4.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 10%.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Gain a 750 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 150.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.